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Datacenter Php Sdk Laravel Package

velocity-sports-labs/datacenter-php-sdk

A PHP SDK for Velocity Sports Labs’ DataCenter API, providing a clean client wrapper, typed request and response handling, and straightforward integration for Laravel or standalone PHP applications.

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Getting Started

This is a thin, framework-agnostic PHP client for FSL's Data Center API — not a Laravel package with a service provider, config file, or facade. Treat it as a typed HTTP wrapper you wire up yourself.

Install and inspect first

composer require velocity-sports-labs/datacenter-php-sdk

Before writing application code, spend ten minutes in the repo:

  1. composer.json — PHP version constraint and whether it pulls Guzzle, Saloon, or Laravel's HTTP client. This determines how you mock it in tests.
  2. src/ — find the root client class (likely DataCenter, Client, or similar) and the resource classes hanging off it (Leagues, Teams, Players, Fixtures, Stats). Method names here are the real documentation.
  3. README.md and any tests/ — usually the only place showing auth and a working call.
  4. CHANGELOG — the package is young and low-traffic; expect breaking changes between minors.

Credentials

Get an API key from the FSL Data Center dashboard and put it in .env, never in code:

FSL_DATACENTER_KEY=your-key-here

First use case: pull a league's teams and fixtures

use VelocitySportsLabs\DataCenter\DataCenter; // confirm exact class in src/

$client = new DataCenter(apiKey: config('services.fsl.key'));

$leagues = $client->leagues()->all();
$teams   = $client->teams()->forLeague($leagueId);
$fixtures = $client->fixtures()->forLeague($leagueId);

Start with read-only reference data (leagues, teams, venues) — it's static, cacheable, and lets you validate auth and response shapes before touching live stats.

Implementation Patterns

Bind as a singleton in Laravel

// app/Providers/DataCenterServiceProvider.php
$this->app->singleton(DataCenter::class, fn () => new DataCenter(
    apiKey: config('services.fsl.key'),
));

Add services.fsl.key to config/services.php. Don't resolve the client with new inside controllers — you lose connection reuse and make mocking painful.

Put a repository between the SDK and your app

The SDK's return types are the vendor's problem; your domain shouldn't depend on them. Wrap it:

class FixtureRepository
{
    public function __construct(private DataCenter $client) {}

    public function upcomingForLeague(string $leagueId): Collection
    {
        return Cache::remember("fsl:fixtures:{$leagueId}", now()->addMinutes(15), function () use ($leagueId) {
            return collect($this->client->fixtures()->forLeague($leagueId))
                ->map(fn (array $f) => FixtureData::fromArray($f));
        });
    }
}

This gives you one place to change when the SDK breaks, and one place to fake in tests.

Cache aggressively, tiered by volatility

  • Leagues, teams, venues, player bios: hours to a day.
  • Fixtures/schedule: 15–60 minutes, shorter on match day.
  • Live scores/stats: seconds, or skip caching and poll deliberately.

Key your cache by league + season + date so invalidation is obvious.

Queue the sync work, don't do it in requests

Schedule a job per league/season with withoutOverlapping() or Cache::lock(), and store raw payloads plus a normalized table. Sports data is append-heavy: persist fixtures as rows rather than re-fetching per page view.

Handle pagination explicitly

If resource methods accept page/perPage or return a paginated envelope, write one iterator and reuse it:

foreach ($client->players()->paginate(perPage: 100) as $player) { ... }

Don't assume a single call returns everything; list endpoints almost always cap.

Testing

Define a narrow interface (FixtureSource) that your repository depends on, implement it with the SDK for production and with an array stub for tests. If the SDK accepts a PSR-18/Guzzle client in its constructor, inject a MockHandler instead and assert on the request path and auth header. Avoid hitting the live API in CI.

Error handling and retries

Catch the SDK's exception type (check src/Exceptions), convert to a domain exception, and retry only on 429/5xx with exponential backoff. Don't retry 4xx — a bad key or unknown league ID will just burn quota.

Rate limiting

Wrap calls in a job middleware or a small token-bucket guard. If you run multiple workers, use a shared Redis limiter; in-process sleep won't coordinate across processes.

Gotchas and Tips

  • Vendor risk is the headline. Zero stars, zero dependents, a single maintainer, and a release dated in the future relative to most consumers means you are an early adopter. Pin an exact version in composer.json, commit the lockfile, and keep the SDK behind your repository interface so you can fork or replace it in an afternoon.
  • No Laravel auto-discovery (probably). Don't expect config/datacenter.php or a facade. If composer.json lacks a extra.laravel block, wiring is entirely on you.
  • Auth placement is the most common failure. Some APIs want Authorization: Bearer, others an api_key query param or X-API-Key header. A 401 with an HTML body usually means a missing Accept: application/json header rather than bad credentials — check the raw response.
  • Guzzle version conflicts. If the SDK requires an older guzzlehttp/guzzle than your Laravel version, Composer will either resolve to something surprising or refuse. Run composer why guzzlehttp/guzzle after install.
  • IDs may be strings. League, team, and player IDs are often UUIDs or prefixed slugs. Don't cast to int and don't use them as array keys without normalizing.
  • Response shapes vary by sport. FSL covers multiple sports; stat payloads are frequently nested and non-uniform. Defensive array access ($data['stats']['passing']['yards'] ?? null) beats assuming a schema, and log unknown keys during integration.
  • Empty vs. missing. Guard against null returns and [] for "no fixtures" — they are different states and your UI should distinguish them.
  • Timezones. Fixtures typically come back in UTC or league-local time with a separate timezone field. Normalize to UTC on ingest with Carbon and store timezone alongside; don't trust the string to be ISO 8601.
  • Stale cache around kickoff. A 60-minute TTL on fixtures is fine on Tuesday and wrong at 19:45. Use a shorter TTL when now() is within a few hours of a fixture, or bust the cache after each poll.
  • Debugging. If the client accepts an HTTP client, inject a Guzzle instance with Middleware::log() and a Middleware::history() so you can dump the last request/response. Otherwise add temporary var_dump around the raw call before your mapping layer. Redact the auth header when logging.
  • Undocumented rate limits. Log X-RateLimit-* and Retry-After headers on every response during integration; they're your only source of truth. Back off on 429 rather than hammering.
  • Extension point to rely on: the injectable HTTP client. Logging, retries, caching, and request signing all live there, so you rarely need to fork the SDK itself.
  • Watch the release cadence. With one maintainer and a recent first release, subscribe to repo releases and pin to a minor version. Re-run your integration tests on every bump — semantic versioning is aspirational at this stage.
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